It’s amazing how often our work lives and personal lives overlap one another; when we write about digital rights, open source, the power of community or the threat of mass surveillance, it’s clear that these are not just workplace issues. This weeks ComputerWorld UK posting is contributed by Miriam and shows how one of her hobbies raises some pertinent questions about intellectual property in the meshed society.
Narrative role playing is a form of collaborative fiction writing, uniquely enabled by the world wide web. Usually building their stories in the existing fantasy worlds of published writers or hit TV shows and films, the work found on narrative role play sites is often dismissed as “mere fan fiction”. Site contributors reject the label on the basis that all characters and plots on the sites are their own original creations. Whilst authors might consider it a compliment to have other people making this sort of work, it seems that they do not always have respect for the rights inherent in original content creation. Site admins claim that they have witnessed multiple cases in which newly published material by an author closely resembles the work found on their narrative role play sites. In most cases the site contributors consider this to be a great compliment to their own creative skills, but questions of copyright and intellectual property theft lurk menacingly in the corners.
This is just one example of peer creators treading carefully around the grey areas of intellectual property law. As new copyright law is drafted, the rights of a whole new generation of creative communities hangs in the balance. Read Miriam’s full article here.